Unreal Engine Character

Unreal Engine Character

www.xandra3D.com

The character base was Metahuman, I sculpted a new high-poly face in Zbrush and applied the new blendshapes using the plugin Mesh Morpher. I also created the new skin texture in Substance painter.

Custom hair groom created using Maya Xgen and added as a "Unreal Groom"

Custom Clothing created and rigged using CLO3D, Zbrush and Blender.